Monday, December 26, 2016

The Old Man Emerges

As I said, the old man swims from where he has surfaced, until he reaches the rock where, I believe, Sofia is standing [though she may be in the boat, things got quite confusing there for a time].  As he climbs out, Kismet and Nine-toes will both notice that the guards seem quite taken aback, but at the same time there appears to be some recognition in many of their eyes.

The old man is dripping as he hauls himself out of the water.  At the same time, Enrico, Yuliya and Ibrahim may all climb into the boat or onto the rock as well.

If no one has any objections, the old man will begin wringing out his clothing, sighing, "Dear me, dear me!  That was a long time to be a fish!"

Sunday, December 18, 2016

3rd Dive ~ Ibrahim First

Ibrahim, since you did not specify the point of your dive, I'll put you back where you came out of the water, diving to 0605b, where you emerged from the Mess porthole.  You use the rest of your first round underwater swimming through the porthole, then the doors, to reach 0404.  The old man is still floating in 0303, but now his eyes are open.  He has risen into a position that is halfway to upright.  As you come in the door, he stares at you, apparently wary of what you might do next.

Enrico will drift into the doorway right behind Ibrahim.

Your action?

Thursday, December 15, 2016

2nd Dive ~ Investigating the Captain's Cabin

Here is the lower deck below the top deck.

If I had more time, I'd redraw this ship, with labels; the captain's
cabin is the 0300s and 0400s on the image above.

To recap:

Sofia says that the masts were cut intentionally but I must have the divers express uncertainty.  No one moved more than 15 feet closer to the masts, and remember that in water it is hard to have any clarity at a distance of greater than 6 feet without a mask of some kind.  No one was close enough to any mast to know how they were removed.

Enrico has dived back into the water, to 0703a ~ he can use his momentum to propel himself down a deck, to 0703b on the image above (one deck down); as he can do this in 2.4 seconds (diving), he can still move 2 hexes from his position on the lower deck.  He has been on the ship, so he will know that 0603 was the cook's kitchen.  I myself can't remember what 0604 was ~ can anyone remember, save me time looking?

Either will get Enrico to the Captain's cabin.  The doors of both are hanging open.

I'm going to count Ibrahim as diving a round later than Enrico; so for the moment, he hasn't actually dived; we'll work out Enrico's next move and then Ibrahim will dive to the same 0703b that Enrico is at now.

Wednesday, December 14, 2016

1st Dive ~ Looking over the Top Deck

As the small ship's boat the party has entered bobs on the surface of the water above the Petrel, Ibrahim and Enrico dive into the water.  Ibrahim has stated that he is checking out the hex at 0501.  Here is a reprint of the Petrel's top deck:

Where would the others like to examine?

Monday, December 12, 2016


Pardon me while I interrupt the narrative.

I would like if you could answer some questions about your character. Please keep your answers simple and to the point, if possible. Some of this is information I could take the time looking up, or I could just get you to tell me quickly and easily, saving me time.

  • What is your character's preferred hand-to-hand weapon (proficiencies only)?
  • What armor are you wearing most of the time?
  • Are you usually wearing a helmet or do you envision yourself as bareheaded most of the time?
  • If you prefer a helmet, what sort is it?
  • What is the general color of your clothing?
  • What is the top layer of clothing worn over your shoulders?
  • Are you usually wearing gauntlets or are you barehanded most of the time?
  • What is your hair color and description from the character generator?

Take your time and give it some thought. This is how you're going to look most of the time.

Thursday, December 8, 2016

Dimitrios Bay

Date: 9am Wednesday, April 12, 1651
Location: Dimitrios, Bay, Island of Syros
Weather: a gentle breeze from the north (stronger than a light breeze), with pleasant weather and (still) beautiful clear skies. Feels like 16.6 C.

It is a beautiful day in the Greek Islands as a soldier, Polythemos, comes to take you to the wreck as requested.  He is alone, without the support of others, and quite gregarious in his attitude.  This tends to put the party at ease, as he seems to be a person without any special agenda, without intending to rush the party or in anyway act in a threatening manner.

He takes the party about one and a half miles north of the town of Syros to the bay at Dimitrios, a very small bay below a tiny village, most noted for a small Greek church:

Please ignore the small modern feature.
There is no grand operation that is presently salvaging anything ~ but there is a contingent of guards that are posted in tents at the edge of the brush that dominates the point, as shown in the picture.  A palisade has been built from the Church down to the water, on either side of the point.

You're led out to the end of the point, where a small boat will help you skip from the shore out to one of the rocks, a mere ten-foot distance.  There, the water is about 20 feet deep and crystal clear all the way down to the bottom, which you can see.  There is a ship right there, completely submerged, the top of the forecastle a mere four feet below the surface.

It does appear, as far as your memory serves, to be the Petrel.

Alcibiades House

Date: 6pm Tuesday, April 11, 1651
Location: Syros, the Cyclades Islands
Weather: the wind reduces to a light breeze from the north, with pleasant weather and beautiful clear skies.  Feels like 16.4 C.

In whatever way that works, when the three who spoke to the Harbourmaster emerge from the palace, they meet up with their friends and all are led by the guards to the hotel.  It is a posh, comfortable environment, unusually modern and with the convenience of water steadily flowing from pipes throughout the building (these can be turned off with plugs, but not adjusted).  They provide easy cleanliness and in the warmer months, a conditioning effect.

Rather than begin the next morning at the wreck, I felt the party might want to speak together and sort out any plans.  There's still plenty of time of people to buy things from the market if they haven't yet.

Then we can move on.

Wednesday, December 7, 2016


A short note.  I have created a clothing chart for determining your clothing comfort level in various weather.  You can find a copy of the chart on the Drive.

Also, could you please email me directly at, so I can have your email address, to give you access to the drive so that you can add files there yourself?  Please address any questions about the chart to this post.  I now return you to your campaign.

Tuesday, December 6, 2016

In the Foyer of the Harbourmaster

Cafer Mohammed-ibn-Assud seats Enrico, Ibrahim and Kismet on deep plush cushioned chairs, the sort with long and comfortable arms, in a wide foyer with open walls on two sides. This, too, gives a beautiful view of the sea, without the clutter of the town below to mar the vista.  The parquet floor is made of black and white stones in a geometric pattern; it feels cool on the feet, after the hot stones of the street.  You're each served a chilled coffee with cream and vanilla ~ a favorite of the harbourmaster ~ while on the table in front of you is a large bowl of pomegranates, oranges, nectarines and grapes.  There are small bowls of olives floating in oil around the bowl.

The harbourmaster is serviced by two scribes, who stand on either side of him.  There are a dozen guards in the foyer, but all are well away from your group, and are facing outwards at the crowd outside.

"This may seem strange to you," Cafer starts, after initially offering his hospitality.  "But you have the answers to my questions, though you do not know it.  But allow me to explain.

"Some eight days ago, a devastating storm struck the city from the south.  This is not unusual for this time of the year . . . but on this occasion the storm dredged up a wreck, which was discovered just four feet deep in the water just off Dimitrios point.  A rather fabulous wreck, as it turned out, for it contained something like twenty thousand gold pieces."

At this point, Cafer will hold up his hand.  "Now, the wreck has been declared for scavenging purposes . . . but it was clear that the wreck was not long sunk.  It appears to have been in the water some two or three months.  By our law, if there is a recent wreck, it is our responsibility to determine the ownership of the wreck.  But after examination, it appeared to be a pirate ship, and apparently of construction somewhere in the west.  Knowing no one in the west, we asked the Old One, Philoctetes, to perform a divination.  He is a known local oracle: and his answer was ~"

Cafer turns to one of the scribes and begs the scribe to read the words.  The scribe reads, "If you would know the life and purposes of this ship, ask the stranger from Koufonisia that comes to Syros, for he will know the ship well."

Hearing this, Cafer spreads his arms.  "Well?  Do you know a ship called the Petrel?"

Sunday, December 4, 2016

Gaining Attention

Date: April 11, 1651
Location: Syros
Weather: a gentle breeze blowing from the south southeast, with pleasant weather, and crystal clear blue skies.

Please forgive me.  For various reasons having to do with the weather, I've had to set the campaign a little further into the future.  Let's just say that Enrico has healed and that the party in Koufonisia was brought to Syros by their friend Arkemis, who took the party earlier to the island of the psammodrons.  In Syros yesterday, Kismet, Sophia and Enrico met Yuliya and Ibrahim, making friends.

It is now three in the afternoon and the party has been shopping ~ when at one point a stranger steps up to Enrico and says, "Pardon me ~ did I hear you say that you were from Koufonisia?"

Friday, December 2, 2016

Syros Market

We're still cleaning up some other details, but let's move forward.  I have the market table ready for Syros.  You can find it in the Senex folder on the google drive:

I strongly recommend that you make a bookmark for the drive.  I'm going to be using it a lot and this is the last time I'm going to post the link.  In future, when I say "the Drive" as a place to go, please assume I mean the Senex folder.

I also recommend subscribing to the comments sections of the posts, particularly your original character post.  When we're fixing something with the character or updating something, we should go back to that one again and again (and possibly replacing it when the comments field gets past 200).

Please ask questions about the market on this post.  Please ask questions about your specific character on your appropriate character post.


Calculate Your Encumbrance!

Thursday, December 1, 2016

Ibrahim bin Yusuf Character

This post is for Jonathon's male half-elf bard

Please look at the creation I made for Rowan.  This will follow the same general pattern.  Adjusting for age and race, Ibrahim is +1 strength and +1 constitution for being mature and +1 dexterity and -1 constitution for being a half-elf.  This gives you:

Strength: 15
Intelligence: 11
Wisdom: 14
Constitution: 15 +1 hp/die
Dexterity: 16 -2 to armor class, +/- 0 initiative bonus [due to background]
Charisma: 17

As a bard, you start with 1d6 for hit points.  At first level, this is always maximum, so you start with 6 hit points.  Your constitution makes this 7.  You weigh 154 lbs., so that gives you a d8 for mass hit points.  I rolled a 5, so adding all together, your bard starts with 12 hit points.

Your maximum encumbrance is 150 lbs.  You do not suffer any movement penalty if you carry 60 lb. or less.

Natural armor class is 7 [corrected].  Your THAC0 is 20.

Your next step is to look over the Bard character.  There is a change in the bard spell acquisition table: your character should start with TWO first level spells, not one (I will eventually get around to fixing that table).  You can pick your two spells from the list on this page from the wiki.  We'll then move on from there.


You'll need to choose two weapon proficiencies.  You can find the list on the wiki.

Obviously, I don't think you'll be exchanging your intelligence for any other stat in doing ability checks, since your intelligence is your lowest stat.  Too bad about that.

The irrational hatred of gnomes is just a hold-over from your family background/early experience. Feel free to embrace it or choose to get over it; in game, the only effect is that you won't let yourself be healed, supported, lodged, fed or otherwise helped by a gnome, nor do the same in return. Even if that makes it really hard on you, even if it means dying.  By second level, however, you may begin to see the light, either as quickly or as slowly as you like.

Don't forget to cut the town market prices by 10%.  If it is going to drive you crazy, I can do it for you, making a special version of the market table for you.  It applies only in Stavanger.

You have to act alone to surprise 3 in 6.

I see I have a correction to make.  It says in your background that your natural armor class is 9.  With dexterity, this makes your natural armor class 7, not 8.  You have a naturally tough composition ~ you don't feel pain or suffering as easily as other people, resulting in less opportunity for damage.

The ability to climb walls is an anachronism.  When I get my thief sage abilities in order, be sure and remind me and we'll sort this detail out.

The personal magnetism that you have will affect any hirelings in the party that anyone possesses.

And yes, the physical prowess + your dexterity produce a zero sum.  But as you get older, your dexterity will decline and you'll suffer the penalty.

Yuliya Romanyuk Character

This post is for Tim's female human ranger.

Please look at the creation I made for Rowan.  This will follow the same general pattern.  Adjusting for age, Yuliya is -1 wisdom and +1 constitution.  Humans don't adjust for race.  This gives you:

Strength: 16 +1 damage
Intelligence: 14
Wisdom: 14
Constitution: 15 +1 hp/die
Dexterity: 12
Charisma: 13

As a ranger, you start with 2d8 for hit points.  At first level, this is always maximum, so you start with 16 hp. This counts as 2 hit dice, so you add +1 per hit die, giving you 18.  You weigh 188 lbs., so that gives you a d8 for mass hit points.  I rolled maximum, an 8, so adding it all together, your ranger starts with 26 hit points.  You should enjoy that.

 Your maximum encumbrance is 188 lbs.  You do not suffer any movement penalty if you carry 75 lb. or less.

Natural armor class is 10.  Your THAC0 is 20.

You can start looking over the sage abilities on the wiki.  You should pick a field and a specialty, then we'll roll up your knowledge points.

Sorry that there isn't more detail; I will be working continuously on the sage abilities when I am able, to correct that failing.


You should decide on three weapon proficiencies that your character will possess.  Assassins can use any weapon, so pick from this list.

The trust of the community you have is that of your birthplace, Kamut.  If you go there, you can have 4800 g.p. for the asking, to be paid back over 10 years, at 9% interest (and they will come looking for you if you don't).  Remember, while the community adores you, your family (people who really know you) are apathetic towards you.

Your photographic memory will mean that if you can't remember the name of a place or a person, I will supply it for you (and if I forget, then we will make up a name on the spot and cause reality to change to suit).

Your penalty of -1 to hit if you're awoken from a sleep lasts the length of the combat that follows.

Nine-toes Character

This post is for the character Nine-toes alone.

We have a lot to catch up here.  Please tell me what level Nine-toes is.

At the moment, I have no set up for sage abilities for assassins, monks and bards.  I promise I will work on these things as a priority in the next few weeks.  For the time being, I need to be reacquainted with your character.

Please post whatever information you can.  Send your character to my email address:, or create a file on line under a blog for your character, whichever is easiest for you right now.  Eventually we will need an online version of some kind that can be looked at and accessed.

I don't know if you're able, but could you also please post the original background rolls we made for your character a long time ago? If you're not able, don't worry about it. Just as much information on that as you have, please.

Great, I've heard from you on email and Nine-toes is level 2.  And I've got the character sheet.  That seems very complete.  You may be my easiest character to start.

Ask any questions; I'll check back around as I get others set up.

Lukas & Kismet Characters

This post is for the characters Lukas and Kismet alone.

Please correct me in this: as far as I remember, Lukas is 5th level and Kismet is what?  Damned if I can remember what class Kismet is.

We need to set up Lukas' knowledge points for sage abilities?  Have a look at this page: Mage Sage Abilities.  You need to pick a field of knowledge and then a study in that field.  I know that you had done this with the old system before (architecture, I believe) ~ but it is a clean slate from here so you can pick whatever you'd like.  Rule changes like this require people having a free hand.

I know that the specific abilities of each specialty isn't listed; I didn't have the time for that.  However, the general description is there and we can start working out abilities once you've picked your particular knowledge field/specialty.

Once we get Lukas set up, we'll work on Kismet.

I don't know if you're able, but could you also please post the original background rolls we made for your character a long time ago?  If you're not able, don't worry about it.  Just as much information on that as you have, please.

Andrej & Sophia Characters

This post is for the characters Andrej and Sophia alone.

Please correct me in this: as far as I remember, Andrej is 5th level and Sophia is 2nd?  Damned if I can remember what class Sophia is.

Had we ever set up Andrej's knowledge points for sage abilities?  Please tell me if we have or haven't, and we'll go from there.  Then we'll set up Sophia.

I have to admit, I've forgotten great swaths of things about the party.

I don't know if you're able, but could you also please post the original background rolls we made for your character a long time ago?  If you're not able, don't worry about it.  Just as much information on that as you have, please.

Wednesday, November 30, 2016

Ahmet & Enrico Characters

This post is for the characters Ahmet and Enrico alone.

Please correct me in this: as far as I remember, Ahmet is 5th level and Enrico is 1st.  Is that correct?

Both are fighters, so I need them to look at this list on the wiki of Fighter Sage Abilities.  For the moment, let's pretend that Ahmet and Enrico are just starting out, whatever their level.  Both have to choose a field (animal training, leadership, mastery of arms and training) and then a specialty in that field (Judgement, for instance, is in the field of Leadership).

Please take your time reading your options and we'll go from there.  I know the exact abilities are not worked out, but you should be able to get some sense of them from the descriptions.